ScummVM 13.0 for PS2?

Subforum for discussion and help with ScummVM's PlayStation 2 port

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Junebug
Posts: 16
Joined: Wed Feb 25, 2009 3:01 pm

ScummVM 13.0 for PS2?

Post by Junebug »

Hello, is the v13.0 going to be applied to the PS2 branch? If so, will there be additional PS2 feature requests:-

(1) The ability to correctly identify PAL/NTSC consoles. Currently as of v12.0 the games run approx. 17% quicker on PAL consoles as the PAL/NTSC switch statement is not working. This means talkies run at a higher pitch than normal.

(2) The ability to resize screen - or at lease reposition it. Again this could be related to (1).

Thanks
MrPunchy
Posts: 127
Joined: Mon Nov 06, 2006 2:04 pm

Post by MrPunchy »

Yes,please :wink:
fingolfin
Retired
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Joined: Wed Sep 21, 2005 4:12 pm

Post by fingolfin »

No, as there is no v13.0 nor a version 12.0, those are still some decades away :-).

There won't be a 0.13.0 release for the PS2 either, because the PS2 port is currently being overhauled. But there will be a PS2 version of 0.13.1. No precise release date for that yet, but I'd hope for it to be ready in 1-2 months.
Junebug
Posts: 16
Joined: Wed Feb 25, 2009 3:01 pm

Post by Junebug »

fingolfin wrote:No, as there is no v13.0 nor a version 12.0, those are still some decades away :-).

There won't be a 0.13.0 release for the PS2 either, because the PS2 port is currently being overhauled. But there will be a PS2 version of 0.13.1. No precise release date for that yet, but I'd hope for it to be ready in 1-2 months.
Yes, I do apologise - I noticed I missed the 0. prefix!
Junebug
Posts: 16
Joined: Wed Feb 25, 2009 3:01 pm

Post by Junebug »

Hooray!!!!!!!!

Worth the wait!! Thank you guys - you are the best!!
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