Tinsel is going to be supported?

Ask for help with ScummVM problems

Moderator: ScummVM Team

User avatar
ChickenHound
Posts: 12
Joined: Sun Jun 07, 2009 11:55 pm

Tinsel is going to be supported?

Post by ChickenHound »

I clicked About in the ScummVM menu and it had some credits for the wonderful people who were devolving the Tinsel support. Does this mean someday Discworld will be compatible? :D
KuroShiro
Posts: 473
Joined: Thu May 15, 2008 7:42 am
Location: Somewhere Out There

Post by KuroShiro »

Both games are already completable in the latest daily build (on most systems).
User avatar
ChickenHound
Posts: 12
Joined: Sun Jun 07, 2009 11:55 pm

Post by ChickenHound »

Excellent. Is the daily build stable?
User avatar
eriktorbjorn
ScummVM Developer
Posts: 3544
Joined: Mon Oct 31, 2005 7:39 am

Post by eriktorbjorn »

ChickenHound wrote:Excellent. Is the daily build stable?
If we knew for certain, we wouldn't need to test it before each new release. ;)

In my experience, it's usually quite stable.
User avatar
Harrypoppins
Posts: 124
Joined: Sat Apr 25, 2009 1:23 pm

Post by Harrypoppins »

When will there a new dayly build for macosx intel and ppc, they're older than scummvm.
Thanks.
User avatar
clone2727
Retired
Posts: 1611
Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Post by clone2727 »

Harrypoppins wrote:When will there a new dayly build for macosx intel and ppc, they're older than scummvm.
Thanks.
While they're not in a dmg, there's both PPC and Intel builds available here.
User avatar
Harrypoppins
Posts: 124
Joined: Sat Apr 25, 2009 1:23 pm

Post by Harrypoppins »

Thanks, but i was talking about them. The version of the nighty build is older of ScummVm . (there is no waxworks and no discworld)

Sorry for my awful english. :oops:
User avatar
clone2727
Retired
Posts: 1611
Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Post by clone2727 »

Harrypoppins wrote:Thanks, but i was talking about them. The version of the nighty build is older of ScummVm . (there is no waxworks and no discworld)
All engines are enabled in daily builds.
User avatar
Mataku
Posts: 196
Joined: Tue Apr 21, 2009 3:28 pm

Post by Mataku »

Why aren't the Discworld games on the comparability chart in the main site?
User avatar
Mud
Posts: 48
Joined: Wed Jul 23, 2008 7:06 pm

Post by Mud »

They aren't supported. (Much like SCI games)
User avatar
Mataku
Posts: 196
Joined: Tue Apr 21, 2009 3:28 pm

Post by Mataku »

Mud wrote:They aren't supported. (Much like SCI games)
read the thread...

I've already played both games to the end on ScummVM, so I can attest to no big bugs...
Matt
Posts: 31
Joined: Sun Oct 30, 2005 5:09 pm
Location: Germany

Post by Matt »

Still, they are not officially supported. Is it so hard to understand?
User avatar
Mataku
Posts: 196
Joined: Tue Apr 21, 2009 3:28 pm

Post by Mataku »

but what does it even mean? I mean, the compatibility chart in the site is the compatibility for the SVN version, and it has some games that are "not officially supported" on there, like 'return to zork', so why not Discworld?
User avatar
eriktorbjorn
ScummVM Developer
Posts: 3544
Joined: Mon Oct 31, 2005 7:39 am

Post by eriktorbjorn »

Mataku wrote:but what does it even mean?
I assumed it meant the engines which are disabled (but which may have still been enabled in daily snapshots, at the maintainer's discretion). I can't run the configure script to see what it says at the moment, but from looking at it I believe that's the following engines/games:
  • Personal Nightmare
  • Cruise for a Corpse
  • Igor: Objective Uikokahonia
  • Lands of Lore
  • M4/MADS
  • SAGA 2 games
  • SCI/SCI32
  • Tinsel
As to why the Tinsel engine is disabled by default, I'm not sure. I haven't followed its development lately. At one point, there were problems running it on big-endian CPUs, and there may have been some issue with detecting some versions of the game. Possibly a few other things. Of the disabled engines, it's probably among the ones in best shape to be enabled.
User avatar
LordHoto
ScummVM Developer
Posts: 1029
Joined: Sun Oct 30, 2005 3:58 pm
Location: Germany

Post by LordHoto »

Mataku wrote:but what does it even mean? I mean, the compatibility chart in the site is the compatibility for the SVN version, and it has some games that are "not officially supported" on there, like 'return to zork', so why not Discworld?
Hu? "Return to Zork" *is* officially supported, we had a news item for it and we added it to our compatibility page.
Post Reply