I used to run Fate of Atlantis without the monster.sou file on my Dell Axim x30 just fine with ScummVM 0.7.1. The game ran fine without speech, and without the extra 150MB file on my SD card.
Now with ScummVM 0.8.0 when I try to run the game, it complains:
(0:74:0x1A):
startTalkSound: SFX file is not open
Any way to tell it to ignore speech?
Thanks,
Martin
Fate of Atlantis won't run without sound file
Moderator: ScummVM Team
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Not a real solution in context of you request, yet a working solution which consumes less space on you SD card would be to compress the monster.sou
I haven't done this yet with Indy4, but I asssume (from my experience with compressing DOTT and S&M) around 50MB for the soundfile with a high ogg-compression should be feasible.
I haven't done this yet with Indy4, but I asssume (from my experience with compressing DOTT and S&M) around 50MB for the soundfile with a high ogg-compression should be feasible.