Does ScummVM 0.8.1 Run Games at 333MHZ?
Moderator: ScummVM Team
Does ScummVM 0.8.1 Run Games at 333MHZ?
I am having problems with COMI, It lags in certain scenes. So I want to know if ScummVM 0.8.1 runs games at the fast PSP speed 333 or if it is the default speed it runs games at? If it is the slower speed (222MHZ) anyone know how to increase speed in this game? I have a 1.5 PSP and I am using ScummVM 0.8.1
Thanks
Thanks
Since 0.8.2 has just been released, you can grab the unofficial build of ScummVM 0.8.2 that runs at 333mhz here
The only difference with the official 0.8.2 release is that it runs at 333mhz (and the version string is altered to reflect this).
Obviously I recommend its use only for COMI at the moment as it's otherwise untested and will, ofcourse, drain your battery faster. (although someone might want to check how much difference this makes for the Broken Sword cutscenes - I guess it's not that much)
The only difference with the official 0.8.2 release is that it runs at 333mhz (and the version string is altered to reflect this).
Obviously I recommend its use only for COMI at the moment as it's otherwise untested and will, ofcourse, drain your battery faster. (although someone might want to check how much difference this makes for the Broken Sword cutscenes - I guess it's not that much)
flarty wrote:you only changed the date on it
No, I didn't. But thanks for accusing me of lying.
If this is the thanks I get for trying to do people a favour, then it'll be the last time.
Nowhere did I say it makes COMI perfect. Some scenes (including the one you mentioned) are still too slow, but it should atleast make it better.flarty wrote:comi is still lagging on it unbelievably so especially at the banjo duel.
It definitely isn't "lagging unbelieveably" here except for a handfull of scenes.
Very nice. This really encouraged joostp for making custom builds by request. Very nice. Thank you.joostp wrote:flarty wrote:you only changed the date on it
No, I didn't. But thanks for accusing me of lying.
If this is the thanks I get for trying to do people a favour, then it'll be the last time.
Eugene
As someone whose completed CoMI on a 333mhz build I can safely say its very playable with only one or two notable areas where the lag is overly intrusive (The banjo duel being the chief offender). I don't understand how you wouldn't be able to notice a difference before reaching that scene anyway; the difference between the 222mhz and 333mhz builds are rather obvious imo when it comes to CoMI.
On another note, I tried BS1 & 2 briefly and can say that the cut-scenes do run better, most notably on BS2 where the intro runs very very well with very little lag, BS1 intro runs ok as well, which is good enough for me. I think I'll get my teeth stuck into those two at some point soon. I'd say to those holding back from playing the BS games to give this build a go and see what they think.
I noticed one minor bug in BS1 (maybe in 2 as well, not tested it yet though), when switching to the menu screen and back, the display will corrupt (usually alot of white pixels) and stay corrupted until either reloading the save or exiting the screen.
And once again joostp, thanks for the 333 build. I, for one, am always grateful that you go the extra mile to provide these builds.
On another note, I tried BS1 & 2 briefly and can say that the cut-scenes do run better, most notably on BS2 where the intro runs very very well with very little lag, BS1 intro runs ok as well, which is good enough for me. I think I'll get my teeth stuck into those two at some point soon. I'd say to those holding back from playing the BS games to give this build a go and see what they think.
I noticed one minor bug in BS1 (maybe in 2 as well, not tested it yet though), when switching to the menu screen and back, the display will corrupt (usually alot of white pixels) and stay corrupted until either reloading the save or exiting the screen.
And once again joostp, thanks for the 333 build. I, for one, am always grateful that you go the extra mile to provide these builds.
joostp, as the person who initially made the request for the 333 build I will apologize for flirty’s silly comment . I have gotten time to test COMI and it is RUNNING a lot better with this build. In fact I will be using the 333 version for all my games. Flirty probably just went straight to the banjo scene and did not pay attention to the overall increase in performance. Please don’t make this discourage further help as I was very impressed with your willingness to assist my singular request and also your speedy delivery. KEEP UP THE EXCELENT WORK MATE!