Copy protection of Gobliiins

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TazDevil76
Posts: 7
Joined: Tue Feb 14, 2006 5:50 pm

Copy protection of Gobliiins

Post by TazDevil76 »

Hi,

all Lucasarts ScummVM games pass by the copy protections but Gobliiins doesn't. It makes the game unhandy for playing it on PDA/Smartphone, though this game would be perfect for a small gaming session while on the train.
Am I missing something or do I really have to carry the codes with me all the time?

(I wonder why the search for 'gobliiins AND copy' didn't bring any usable results?)

Regards,

René
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DrMcCoy
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Post by DrMcCoy »

Get the SVN version, there it already skips the copy protection... :)
TazDevil76
Posts: 7
Joined: Tue Feb 14, 2006 5:50 pm

Post by TazDevil76 »

Pardon my stupidity, but what is 'SVN'? :-?

Edit: okay, it means SUBVERSION...but appearently I have to compile this version and unluckily I don't have the correct tools to do this.
Is there a download link for a comiled and running Smartphone/PPC 2003(SE) version?

Thanks.

René
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DrMcCoy
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Post by DrMcCoy »

TazDevil76 wrote:Is there a download link for a comiled and running Smartphone/PPC 2003(SE) version?
Try looking here... Dunno if the right one's there, though, I don't really now anything about Smartphones...
TazDevil76
Posts: 7
Joined: Tue Feb 14, 2006 5:50 pm

Post by TazDevil76 »

DrMcCoy wrote:
TazDevil76 wrote:Is there a download link for a comiled and running Smartphone/PPC 2003(SE) version?
Try looking here... Dunno if the right one's there, though, I don't really now anything about Smartphones...
UNfortunately these builds are completely out of date (partly v7.1) and the SubversionTree has been offline now the wohle day...

Thanks anyway.

René
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