Any ubuntu repository of svn builds?

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Any ubuntu repository of svn builds?

Post by Serious Callers Only »

I'm lazy, internet quota challenged, and like un-installing things later.
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sev
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Post by sev »

No.


Eugene
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Post by Red_Breast »

If you have to be careful with the amount you download wouldn't you be better off compiling your own build?
A quick explanation just in case you have no experience with compiling - Some people compile by downloading the required folder (trunk) each time they want to compile a new build. But there are applications you can use with which you can just update the trunk folder and all it's contents. A smaller download then.
Compiling in Linux / Ubuntu is very easy and you can ask here if you have any problems.
Bobdevis made a nice guide in this thread. Last post.
http://forums.scummvm.org/viewtopic.php ... highlight=
I made a post on the Residual forum which should help as well.
http://residual.scummvm.org/viewtopic.php?p=425#425
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Post by Serious Callers Only »

I got the source, but it's skipping engines, and that is what i wanted to check - is it the missing libraries? If so how do i get them:

(i found out about checkinstall)
Running ScummVM configure...
Looking for C++ compiler... g++
Checking for compiler version... 4.4.3, ok
Checking endianness... little
Type with 1 byte... char
Type with 2 bytes... short
Type with 4 bytes... int
Compiling for x86... no
Checking hosttype... linux-gnu
Alignment required... no
Checking whether to have a verbose build... no
Checking whether building plugins was requested... no
Checking for Ogg Vorbis... yes
Checking for Tremor... no (Ogg Vorbis/Tremor support is mutually exclusive)
Checking for FLAC >= 1.0.1... yes
Checking for MAD... no
Checking for ALSA >= 0.9... yes
Checking for SEQ MIDI... yes
Checking for zlib... yes
Checking for libmpeg2 >= 0.3.2... no
Checking for libfluidsynth... no
Checking for readline... skipping (text console disabled)
Building translation support... yes (with runtime language detection)
Backend... sdl, 16bit color, HQ scalers, MT-32 emu, Indeo3 decoder
Looking for sdl-config... /usr/bin/sdl-config

Engines (builtin):
SCUMM [all games]
AGI
AGOS [all games]
Cinematique evo 1
Cinematique evo 2
Dragon History
Drascula: The Vampire Strikes Back
Gobli*ns
Groovie
Legend of Kyrandia
Lure of the Temptress
MADE
Parallaction
Flight of the Amazon Queen
SAGA [ITE] [IHNM]
SCI
Beneath a Steel Sky
Broken Sword
Broken Sword II
Teen Agent
Tinsel
Touche: The Adventures of the Fifth Musketeer
Bud Tucker in Double Trouble

Engines Skipped:
Groovie [Groovie 2 games]
Legend of Kyrandia [Lands of Lore]
M4/MADS
Mohawk
SAGA [SAGA 2 games]
SCI [SCI32 games]
[/quote]
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Post by Serious Callers Only »

Never mind saw the --enable-all-engines switch.
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Post by Serious Callers Only »

Can you mass add games? You know walk a directory tree looking for viable games?
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sev
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Post by sev »

Yes, you can. Please read the documentation.


Eugene
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Post by Serious Callers Only »

I'm not seeing it in the man page, and the launcher only allows to choose a dir where the game is.

The only thing remotely similar in the man page is:
-p path
Path to where the game is installed.


And that is not recursive
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Post by Serious Callers Only »

Oh i see. It is not in the man page.

You have some accessibility problem there.
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Post by fingolfin »

No, you just have to read the README, i.e., the documentation... :)
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Post by Serious Callers Only »

I'm a 90's child. Reading the readme is asking too much, and a modifier key without any indication (in fact a modifier key at all) is a accessibility problem.

Bet that there are lots of people that don't even know you can do that.
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sev
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Post by sev »

Serious Callers Only wrote:I'm a 90's child. Reading the readme is asking too much, and a modifier key without any indication (in fact a modifier key at all) is a accessibility problem.
You are correct here. That's why we recently added tooltips to our GUI, and there is a hint about Mass Add given.


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Post by KuroShiro »

Sheesh, I understand the principle of wanting people to read the documentation when it's there, but just hold down Shift to mass add.
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Post by Serious Callers Only »

I'm ranting but:

Imagine you've never heard of scummvm before, learned of this program to play your old adventures on modern systems.
Downloaded, installed and it seems pretty obvious, you start using it immediately.

You loose a little time adding the games one by one, but, hey, no VISIBLE alternative right? And you know how those open source developers are about accessibility, you forget about it. Until you learn of it much much much later. Then you might think of why there is even an alternate mode. If you think a little bit you might realize that there were differences in the mass add method. It didn't ask you to configure the games specifically, and it found alternate versions that don't run of the games.

But you'll mostly be a little disappointed at wasting time setting up at the first.
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Post by DrMcCoy »

Serious Callers Only wrote:I'm a 90's child. Reading the readme is asking too much
You being willfully ignorant is neither our fault nor our problem.
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