ScummVM sees this game as VGA/DOS/ENGLISH even though it's the CD version with a 54:39 audio track. In the game, the voices play, but the rest of the game seems lacking, like it might be missing background music. You walk all the way into the village at the beginning without a sound. The CD has 5 files, LOOM.exe has a date of Jun 9 1992 8:50 AM.
The other files are 000.LAF, 901.LAF, 902.LAF, 903.LAF, 904.LAF, and DISK1.LEC. The disk itself is blue Loom line art with the swans and has a copyright of 1989, 92 Lucasarts, and then a number 620921. Shouldn't ScummVM be detecting this as the CD version?
Loom CD seen by ScummVM as VGA/DOS/ENGLISH
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- eriktorbjorn
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Re: Loom CD seen by ScummVM as VGA/DOS/ENGLISH
Except for the files being named something.LAF, that sounds pretty normal to me. Or did you mean something.LFL? That's what mine are called. It's a DOS game, it uses what ScummVM refers to as VGA graphics (256 colours, not 16), and the language is identified as English.
All the sounds in the game - speech, music, even the sound effects like the notes you weave - are portions of that long audio track, so there's less background music in it than in other versions. As soon as Bobbin speaks or makes any other sound the background music would have to be stopped, unless the speech/sound and music are already mixed together on the audio track. (You can hear the scenes with mixed speech and music if you listen to the audio track.)
This is different from later LucasArts games, where speech and music were two entirely separate things. I guess the technology to do a talking game was still in its infancy.
All the sounds in the game - speech, music, even the sound effects like the notes you weave - are portions of that long audio track, so there's less background music in it than in other versions. As soon as Bobbin speaks or makes any other sound the background music would have to be stopped, unless the speech/sound and music are already mixed together on the audio track. (You can hear the scenes with mixed speech and music if you listen to the audio track.)
This is different from later LucasArts games, where speech and music were two entirely separate things. I guess the technology to do a talking game was still in its infancy.