[TouchMod] Touchpad like control-scheme
Moderator: ScummVM Team
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[TouchMod] Touchpad like control-scheme
Hi there!
As I already suggested some alternative input-strategies a while ago (http://forums.scummvm.org/viewtopic.php?t=8386) and some other people mentioned similar ideas, I decided to dive into the scummvm sources myself and play around a bit. With some help from the great folks at the #scummvm IRC channel I managed to build the sources myself.
I whipped up a scummvm version with the control scheme I mentioned in the other thread:
* You move the cursor like you would by using a touchpad
* A left-click is being executed by tapping
* A right-click is being executed by bringing down your finger and holding it in position for 500ms
That's it, easy as pie
I tested it with the floppy version of "Beneath A Steel Sky" on an HTC Magic running Android 2.2 (Cyanogenmod 6). Please try my Mod and tell me what you think!
I've compiled the scummvm.apk and (most) engine plugins. You can find them in the download-section on the TouchMod google-code page:
http://code.google.com/p/scummvm-android-touchmod/
v0.04
* ADDED: UPPER_RIGHT corner region now brings up the soft-keyboard (hopefully)
v0.03
* ADDED: Corner regions. UPPER_LEFT=MENU; UPPER_RIGHT=i; LOWER_LEFT=left-click; LOWER_RIGHT=right-click
* FIXED: Built with MP3 (libmad) and OGG (libogg, libvorbis) enabled
v0.02
Fixed:
* Now a left click won't be executed by lifting the finger after a right-click
v0.01
Note:
There is a known issue with the svn version of scummvm: Please set the audio in "Options > Audio" to something different than "default" or "MT-32 Emulator".
Cheers,
das_weezul
P.S.: All the hard work setting up the toolchain and porting ScummVm to android has been done by Gus and other folks from ScummVM! Thanks for that!
As I already suggested some alternative input-strategies a while ago (http://forums.scummvm.org/viewtopic.php?t=8386) and some other people mentioned similar ideas, I decided to dive into the scummvm sources myself and play around a bit. With some help from the great folks at the #scummvm IRC channel I managed to build the sources myself.
I whipped up a scummvm version with the control scheme I mentioned in the other thread:
* You move the cursor like you would by using a touchpad
* A left-click is being executed by tapping
* A right-click is being executed by bringing down your finger and holding it in position for 500ms
That's it, easy as pie
I tested it with the floppy version of "Beneath A Steel Sky" on an HTC Magic running Android 2.2 (Cyanogenmod 6). Please try my Mod and tell me what you think!
I've compiled the scummvm.apk and (most) engine plugins. You can find them in the download-section on the TouchMod google-code page:
http://code.google.com/p/scummvm-android-touchmod/
v0.04
* ADDED: UPPER_RIGHT corner region now brings up the soft-keyboard (hopefully)
v0.03
* ADDED: Corner regions. UPPER_LEFT=MENU; UPPER_RIGHT=i; LOWER_LEFT=left-click; LOWER_RIGHT=right-click
* FIXED: Built with MP3 (libmad) and OGG (libogg, libvorbis) enabled
v0.02
Fixed:
* Now a left click won't be executed by lifting the finger after a right-click
v0.01
Note:
There is a known issue with the svn version of scummvm: Please set the audio in "Options > Audio" to something different than "default" or "MT-32 Emulator".
Cheers,
das_weezul
P.S.: All the hard work setting up the toolchain and porting ScummVm to android has been done by Gus and other folks from ScummVM! Thanks for that!
Last edited by das_weezul on Tue Dec 07, 2010 1:28 pm, edited 7 times in total.
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- Joined: Fri Nov 26, 2010 10:23 am
Works - can access the inventory now in BASS now - thanks! UI also much easier to use, as your finger isn't directly over the thing you're trying to select. Perhaps integrate a 'keyboard' button somewhere in the screen corner. I have a Galaxy S by the way. Thanks again for your great work!
Edit: BASS would not run originally until I changed the audio settings to another audio emulator. Kept giving me an error 'MT-32.rom not supported' or something.
Also, how do I get other games to run? Doesn't detect other game folders
Edit: BASS would not run originally until I changed the audio settings to another audio emulator. Kept giving me an error 'MT-32.rom not supported' or something.
Also, how do I get other games to run? Doesn't detect other game folders
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- Joined: Thu Sep 09, 2010 9:02 pm
Thanks for testing!
Cheers,
das_weezul
As I wanted to upload ASAP I only included what I already compiled: My modified scummvm.apk + the scummvm-engine-sky.apk (The BASS Engine). I'll add the plugins for the other engines soon. Meanwhile you could try if the "official" engine-plugins from the market work with my summvm.apk ...Also, how do I get other games to run? Doesn't detect other game folders
That's a known problem with the svn version (see posting here) I had the same problem, thanks for pointing that out!Edit: BASS would not run originally until I changed the audio settings to another audio emulator. Kept giving me an error 'MT-32.rom not supported' or something.
Cheers,
das_weezul
While I agree that relative motion is best for small touch devices like Android phones, the right click method is problematic. Scumm games like Full Throttle and COMI use a left-click-and-hold to bring up the verb menu.
I recommend designating a corner of the screen as the right click. Maybe even both lower corners for ease of use. To right click, click in that/those corner(s).
I recommend designating a corner of the screen as the right click. Maybe even both lower corners for ease of use. To right click, click in that/those corner(s).
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I'm planning to implement a per-game mapping of input-symbols and gestures to the corresponding ScummVM events, so that the user can fine tune the input to his/her needs.Bluddy wrote:Scumm games like Full Throttle and COMI use a left-click-and-hold to bring up the verb menu.
The corner-clicking events are a good idea! I'm also planning to include flicking, tap-hold etc. Right now I've got not much time on my hands, but I'll add new features step by step and keep you informed!Bluddy wrote:I recommend designating a corner of the screen as the right click. Maybe even both lower corners for ease of use. To right click, click in that/those corner(s).
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Hey there!
As expected, the engine-plugins from the market do not work with the base svn version of scummvm. Therefore I've compiled (most) engines for you to try and have fun with
As mentioned in the (edited) first posting, you can find the source-code and the binaries on the TouchMod google-code project page:
http://code.google.com/p/scummvm-android-touchmod/
Cheers,
das_weezul
As expected, the engine-plugins from the market do not work with the base svn version of scummvm. Therefore I've compiled (most) engines for you to try and have fun with
As mentioned in the (edited) first posting, you can find the source-code and the binaries on the TouchMod google-code project page:
http://code.google.com/p/scummvm-android-touchmod/
Cheers,
das_weezul
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- Posts: 23
- Joined: Thu Sep 09, 2010 9:02 pm
Well I don't know wether it's an issue with the android port (does MT-32 work with the market version?) or maybe I forgot some "magic" build flag. I see what I can find outWell, fate of atlantis talkie version is not-so-talkie without MT-32 emulation, or maybe my other settings are just wrong.
EDIT:
As the MT-32 Emulation is "just" a module emulating the Roland MT-32 Hardware, which is just a synthesizes restricted to its own soundbank, the talkie versions should work by using the AdLib or the Creative Emulator. I'll try the same with my DOTT talkie version.
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I just checked with the PC version of ScummVM. It's because you have to drag the slider and I haven't implemented dragging yet. But it's the next feature on my list Allthough it is strange that you can't click the buttons ...dr_manhattan wrote:For some reason in BASS, when I access the 'f5' menu (used to change the game speed etc.), the cursor is unable to select anything.
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Hi folks!
I just dived deep into cross-compiling libraries for android I've compiled a new version of the TouchMod with MP3 and OGG support enabled (@bgoblin: Now the talkie versions should be talkie again ). I also added corner-regions. By now they are hard-coded:
UPPER_LEFT=MENU
UPPER_RIGHT=i (For COMI)
LOWER_LEFT=left-click
LOWER_RIGHT=right-click
The special aspect about the lower corners is that if you press e.g. the lower left corner its the same as pressing the mouse-button (without releasing) ... releasing the corner therefore is the same as releasing the mouse-button. That means you can now use functions like tap-holding etc. naturally.
Please tell me whether the upper-right corner brings up the inventory in COMI, as I have no working version of it (maybe it just doesn't work with my build ...)
EDIT:
I did a few tests myself and I'm not very content with version v0.03. As I've got to recompile all the engines anyway, I'll swap the "i" corner (which isn't working anyway) with the mechanism to bring up the keyboard. Then I'll compile a monolithic version, so that you can (at least) enjoy talkie-versions the touchpad-way
Stay tuned!
Cheers,
das_weezul
I just dived deep into cross-compiling libraries for android I've compiled a new version of the TouchMod with MP3 and OGG support enabled (@bgoblin: Now the talkie versions should be talkie again ). I also added corner-regions. By now they are hard-coded:
UPPER_LEFT=MENU
UPPER_RIGHT=i (For COMI)
LOWER_LEFT=left-click
LOWER_RIGHT=right-click
The special aspect about the lower corners is that if you press e.g. the lower left corner its the same as pressing the mouse-button (without releasing) ... releasing the corner therefore is the same as releasing the mouse-button. That means you can now use functions like tap-holding etc. naturally.
Please tell me whether the upper-right corner brings up the inventory in COMI, as I have no working version of it (maybe it just doesn't work with my build ...)
EDIT:
I did a few tests myself and I'm not very content with version v0.03. As I've got to recompile all the engines anyway, I'll swap the "i" corner (which isn't working anyway) with the mechanism to bring up the keyboard. Then I'll compile a monolithic version, so that you can (at least) enjoy talkie-versions the touchpad-way
Stay tuned!
Cheers,
das_weezul
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- Posts: 23
- Joined: Thu Sep 09, 2010 9:02 pm
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- Posts: 23
- Joined: Thu Sep 09, 2010 9:02 pm
Hi!
ScummVM TouchMod v0.04 is available for download now!
I decided to map the upper right corner to bring up the soft-keyboard. The upper left corner still brings up the scummvm menu, the lower right corner emulates a left-click, the lower right corner emulates a right click.
As there are several hardware-dependent problems associated with the software-keyboard, so I need your feedback to determine whether my solution works for all devices. The problem is that, depending on which android device you use, the software-keyboard is being triggered differently. Things that could happen:
* The keyboard won't show up
* The keyboard won't disappear
* instant peace-on-earth
Cheers,
das_weezul
ScummVM TouchMod v0.04 is available for download now!
I decided to map the upper right corner to bring up the soft-keyboard. The upper left corner still brings up the scummvm menu, the lower right corner emulates a left-click, the lower right corner emulates a right click.
As there are several hardware-dependent problems associated with the software-keyboard, so I need your feedback to determine whether my solution works for all devices. The problem is that, depending on which android device you use, the software-keyboard is being triggered differently. Things that could happen:
* The keyboard won't show up
* The keyboard won't disappear
* instant peace-on-earth
Cheers,
das_weezul