Could not load various games on iOS or Symbian^3 (win works)

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Saber
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Joined: Mon Dec 06, 2010 12:57 am

Could not load various games on iOS or Symbian^3 (win works)

Post by Saber »

Is there any reason why I games I've loaded in Scumm v1.2 on a Windows PC may not be recognized on an Apple iPad or a Nokia N8?

The following games seem to be recognized on all three platforms (WinXP, iOS, and Symbian^3):
- Big Thinkers First Grade
- Big Thinkers Kindergarten
- Blue's 123 Time Activities
- Blue's ABC Time Activities
- Let's Explore the Airport with Buzzy
- Let's Explore the Farm with Buzzy
- Let's Explore the Jungle with Buzzy

But the following three are only recognized on WinXP:
- Blue's Art Time Activities
- Blue's Reading Time Activities
- Freddi Fish 5: The Case of the Creature of Coral Cove
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clone2727
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Re: Could not load various games on iOS or Symbian^3 (win wo

Post by clone2727 »

Saber wrote:- Blue's Art Time Activities
- Blue's Reading Time Activities
- Freddi Fish 5: The Case of the Creature of Coral Cove
These three games require 16bpp color, which the iOS and Symbian ports do not support.
Saber
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Post by Saber »

Ah, thanks clone. I wish I would've posted earlier rather than waste a time trying to figure out what was wrong.
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md5
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Re: Could not load various games on iOS or Symbian^3 (win wo

Post by md5 »

clone2727 wrote:
Saber wrote:- Blue's Art Time Activities
- Blue's Reading Time Activities
- Freddi Fish 5: The Case of the Creature of Coral Cove
These three games require 16bpp color, which the iOS and Symbian ports do not support.
That's odd, looking at its specs, it seems that IOS can support up to 24bpp...
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LordHoto
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Re: Could not load various games on iOS or Symbian^3 (win wo

Post by LordHoto »

md5 wrote:
clone2727 wrote:
Saber wrote:- Blue's Art Time Activities
- Blue's Reading Time Activities
- Freddi Fish 5: The Case of the Creature of Coral Cove
These three games require 16bpp color, which the iOS and Symbian ports do not support.
That's odd, looking at its specs, it seems that IOS can support up to 24bpp...
I think the iPhone backend only implements 8bpp output support though.
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clone2727
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Re: Could not load various games on iOS or Symbian^3 (win wo

Post by clone2727 »

md5 wrote:
clone2727 wrote:
Saber wrote:- Blue's Art Time Activities
- Blue's Reading Time Activities
- Freddi Fish 5: The Case of the Creature of Coral Cove
These three games require 16bpp color, which the iOS and Symbian ports do not support.
That's odd, looking at its specs, it seems that IOS can support up to 24bpp...
Which is why I said "ports" and not the systems themselves :wink:
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